Explanation
Background to read when you want to understand HoloML, not to do a task.
- Why HoloML: what it is for, and why it looks like HTML but is strict.
- How a browser shows a page: from the text to the scene the viewer walks through.
- Safety: what a page can and cannot do, and why.
- Accessibility in 3D: how pages reach people who use the keyboard, screen readers, or reduced motion.
- Versions: 0.1, 0.2, and 0.3, what comes next, and how a page says which it is written for.